Tune the simulation engine yourself — every editable constant is below, grouped and searchable.
Edit any field and hit Save Tuning; changes take effect on the
next game simulated. Build whatever run environment you want — a deadball era,
a launch-angle circus, a junkball league — and save it as a named environment
so you can keep a library of contexts and switch between them. Changed values are marked ●;
each field shows its constant name and shipped default. (The pitch-probability and
contact-outcome tables are structural and not exposed here.)
Your Environments
No saved environments yet. Tune the constants above, then save this tuning under a name to start your library.
Starting examples
Optional jump-off points. Loading one drops it into your working tuning so you can edit it
and save your own variant — it doesn't lock you into anything.
Eclectic randomizer — roll a guard-railed random tuning (8–12 knobs
perturbed within sensible ranges). Most rolls play fairly normal; the fun is the
occasional weird one. Leave the seed blank for a fresh roll, or set one to reproduce it.
Reseed a fresh league into a style — wipe the current league and
regenerate a brand-new one with this style live, so its talent-pool shifts
(GEN_SHIFT) actually shape the new players. This
destroys the current league and players — it does not touch a league you keep
unless you run it.